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Destiny 2 Is Evolving Once More With Lightfall | Iron Banter

Destiny 2

Destiny 2

Whether it be story beats, new activities, or interesting new combinations of elements that let players annihilate each other in the Crucible, Destiny 2 is constantly evolving. Every week, we take a look at what’s been happening in the Destiny universe and give you a rundown of what’s been catching our attention from all over the galaxy in Iron Banter.
This week, thanks to a brand-new vidoc from Bungie and an earlier preview event GameSpot was invited to, a flood of information about Lightfall has been released, making the wait between Destiny 2 seasons a little less painful than it otherwise would have been. At the preview event, we were treated to a vidoc and a live demo of the game’s first mission. 
However, not everything has changed drastically; Bungie still considers Neomuna, Lightfall’s new location, to be a “three-bubble zone,” making it roughly the same size as Europa or the Throne World. From what I can tell, it is not a huge area, and we will have explored most of it by the time Season of the Defiance concludes. One thing I’ve come to appreciate about the more recent locations in Destiny 2 is how intricately designed they are.

In comparison to Nessus or the EDZ, Neomuna’s surface area may seem small, but I’m hoping to see the city setting take advantage of its height to create more volume in the places you can traverse and explore, which would go wonderfully with the new Strand subclass introduced in Lightfall. When I think back to the early days of Destiny 2, when my friends and I would sparrow from Trostland past the crumbling buildings and lament, “Don’t you wish we could go inside them?”
We haven’t seen everything on Neomuna yet, but Bungie’s B-roll footage of a few different scenic locations has left us in awe. While I’m sure that not every building in Neptune’s hidden metropolis can be explored floor by floor, there will still be plenty of verticality in the geography, and that’s exciting. I can’t get enough of the retro-arcade aesthetic.

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