Fuga: Melodies of Steel
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Fuga: Melodies of Steel

Fuga: Melodies of Steel gets a quality of life update

Fuga: Melodies of Steel

Fuga: Melodies of Steel

Making the tank a little more comfortable

In preparation for the upcoming May release of this game, developer CyberConnect2 has released a new patch for the first game, Fuga: Melodies of Steel. The update improves the game’s quality of life in significant ways that shouldn’t be attributed to its fundamental design.
The “retry option” is perhaps the most significant update. The soul cannon is a crucial feature of Fuga: Melodies of Steel that allows players to instantly dispatch of any enemy, including bosses, by loading a child into the weapon and unleashing them on them. Unfortunately, this will prevent you from seeing the “true ending,” as no intelligent monster would ever resort to using children as weapons. You don’t have to replay the entire game to undo your “mistake,” thanks to the retry feature that lets you begin again at Chapter 7 while keeping all your previous progress.
The inclusion of a “turbo mode” that can be played without needing to complete the game first is also a wonderful touch. If you don’t care about things like mood and tempo and just want to get to the end as quickly as possible, this will help. Although the tank in Fuga: Melodies of Steel moves somewhat slowly, I make no such criticisms. It’s great that people who don’t want to can choose to avoid the sensation of being trapped in a massive iron killing machine.

 

CyberConnect2 now has binoculars that may be used to spy on the adversary from the formation screen. Although this is a minor adjustment, it will make selecting your crew members without exiting the formation menu much quicker.

The notes also mention “a complete rework of the user interface” and “automatic crop harvesting just before each intermission.” Neat.

Fuga: Melodies of Steel
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